Building Beautiful UI for Physics Games
A physics game needs a UI that matches its energy. Too minimal and it feels cold. Too busy and it's distracting. Here's how we designed the Laundry Sort interface.
The Challenge: UI Within a 3D Game
Unlike traditional 2D games, our UI sits on top of an active 3D physics simulation. This means:
- Non-intrusive positioning: UI can't block the action
- Visual clarity: Must stand out from the colorful 3D scene
- Performance: Can't bog down physics calculations
- Responsive design: Works on mobile and desktop
The Design System
We built the UI around three zones:
Zone 1: Top HUD (Status)
[SCORE] ..................... [TIME]
- Top-left shows the current score
- Top-right shows time remaining
- Both use monospace fonts and high contrast for readability at a glance
- Time changes color as it runs out (green → red)
Zone 2: Center (Game World)
This is the action zone. We keep it completely clear to let the physics speak for itself.
Zone 3: Bottom (Controls & Instructions)
- Shows game instructions before play starts
- During gameplay: hidden (no distractions)
- After gameover: Score submission and replay options
Color & Contrast
The HUD uses cyan and purple (matching our site branding) because:
- They contrast with the warm-colored laundry (red, yellow, green)
- They're easy to read on a dark background
- They feel modern and energetic
- They don't compete with the game world
Semi-transparent backgrounds with backdrop-blur-sm:
- Makes text readable over the chaotic background
- Creates visual separation without blocking the view
- Feels elegant rather than opaque
Typography Choices
- Monospace fonts for numbers (score, time): Feels technical and precise
- Bold, uppercase for labels: Scannable at a glance
- Large text: Players need to read at a glance while focused on the game
State Management
The UI has three distinct states:
State 1: Pre-Game
Show instructions
"SORT THE LAUNDRY!"
- Correct sort: +100 points
- Wrong bin: -25 points
- Time limit: 2 minutes
[START GAME button]
State 2: Playing
Just HUD visible
Score & time visible
Everything else hidden
State 3: Game Over
Final score displayed
Username input field
[Submit & New Game] [Retry]
Mobile Responsiveness
The UI scales beautifully on mobile because:
- Text sizes use responsive sizing (
text-xs,text-sm,text-2xl) - Button sizes adjust for touch targets
- HUD remains visible and readable even at 320px width
- The 3D canvas fills the remaining space
Interactive Elements
We used visual feedback for every interaction:
- Buttons highlight on hover
- Inputs have focus states
- Score changes flash on the screen
- Time display color changes as deadline approaches
Performance Consideration
All UI updates are React state changes. The 3D canvas and physics run independently in the Three.js render loop, so:
- Score updates don't stutter the physics
- Time updates don't cause visual jank
- Smooth 60fps even during intense action
Animation & Motion
We kept animations minimal:
- State transitions fade smoothly (opacity changes)
- Score flashes have quick pop-in/out animations
- Time warnings gently shift color rather than flash
This avoids motion sickness while maintaining visual polish.
Accessibility Notes
For accessibility, we:
- Use color + icons (not just color) to convey information
- Provide plenty of contrast (3:1 minimum, usually 4:1+)
- Keep text sizes above 12px
- Use clear, simple language
The Results
The UI achieves its goals: ✓ Provides information at a glance ✓ Doesn't obstruct the gameplay ✓ Matches the energy of the physics action ✓ Looks great on all devices ✓ Runs without performance impact
The key is purposeful minimalism—every element earns its place on screen.
What UI design principles do you find most important in games? Drop your thoughts below!
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